//
// Created by bastian on 21.02.22.
//

#ifndef BUILD_AREA_H
#define BUILD_AREA_H

#include <behaviortree_cpp_v3/behavior_tree.h>
#include <behaviortree_cpp_v3/bt_factory.h>

struct Position2D{
public:
    double x;
    double y;
};

struct Area {
    std::vector<Position2D> triangles;
};


#endif //BUILD_AREA_H
