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No commits in common. "72a37287eb5c07e9bbec29de6eafe6c4e71bd339" and "830667372983ffcc0a4f5ed8dde9ad5a5a056107" have entirely different histories.
72a37287eb
...
8306673729
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -1,3 +1,3 @@
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[submodule "src/gz_ros2_control"]
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path = src/gz_ros2_control
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url = https://github.com/ros-controls/gz_ros2_control.git
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[submodule "src/Groot"]
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path = src/Groot
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url = https://github.com/BehaviorTree/Groot.git
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2
build.sh
2
build.sh
@ -1,4 +1,4 @@
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#!/bin/bash
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pushd "$(dirname "$0")" || exit
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colcon build --event-handlers console_cohesion+ --cmake-args -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G Ninja
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colcon build --event-handlers console_cohesion+ --cmake-args -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G Ninja
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popd || exit
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@ -2,10 +2,11 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
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project(btree)
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add_compile_options(-Wall -Wextra -Wpedantic)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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# find dependencies
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set(DEPENDENCIES
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@ -35,6 +36,7 @@ endforeach()
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set(CPP_FILES
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src/Tree.cpp
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src/Extensions.cpp
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src/nodes/WeightedRandomNode.cpp
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src/nodes/GenerateXYPose.cpp
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src/nodes/RobotMove.cpp
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@ -47,9 +49,8 @@ set(CPP_FILES
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src/nodes/ActorAnimation.cpp
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src/nodes/ActorMovement.cpp
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)
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add_executable(tree ${CPP_FILES})
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SET_SOURCE_FILES_PROPERTIES(src/Extensions.hpp PROPERTIES COMPILE_FLAGS -O0)
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target_include_directories(tree PUBLIC /src /src/nodes)
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set_property(TARGET tree PROPERTY CXX_STANDARD 17)
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ament_target_dependencies(tree ${DEPENDENCIES})
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@ -1,14 +1,12 @@
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//
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// Created by bastian on 28.02.22.
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//
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#ifndef BUILD_EXTENSIONS_H
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#define BUILD_EXTENSIONS_H
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#include "Area.h"
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#include <geometry_msgs/msg/pose.hpp>
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namespace BT {
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template<> inline
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template<>
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std::shared_ptr<Position2D> convertFromString(StringView str) {
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auto split = splitString(str, ',');
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if (split.size() != 2) {
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@ -21,7 +19,7 @@ namespace BT {
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return pos;
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}
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template<> inline
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template<>
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std::shared_ptr<Area> convertFromString(StringView str) {
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auto parts = splitString(str, '|');
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if (parts.size() < 3) {
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@ -37,7 +35,7 @@ namespace BT {
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return output;
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}
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template<> inline
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template<>
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std::shared_ptr<geometry_msgs::msg::Pose> convertFromString(StringView str) {
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auto parts = splitString(str, ',');
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if (!(parts.size() == 3 || parts.size() == 7)) {
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@ -63,7 +61,7 @@ namespace BT {
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return pose;
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}
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template<> inline
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template<>
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std::shared_ptr<geometry_msgs::msg::Point> convertFromString(StringView str) {
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auto parts = splitString(str, ',');
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if (parts.size() != 3) {
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@ -78,7 +76,7 @@ namespace BT {
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return point;
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}
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template<> inline
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template<>
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std::shared_ptr<geometry_msgs::msg::Quaternion> convertFromString(StringView str) {
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auto parts = splitString(str, ',');
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if (parts.size() != 4) {
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@ -94,5 +92,3 @@ namespace BT {
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return point;
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}
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}
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#endif //BUILD_EXTENSIONS_H
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@ -1,10 +1,7 @@
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#include "Extensions.hpp"
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#include "Area.h"
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#include <behaviortree_cpp_v3/basic_types.h>
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#include <behaviortree_cpp_v3/blackboard.h>
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#include <behaviortree_cpp_v3/bt_factory.h>
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#include <boost/exception/exception.hpp>
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#include <geometry_msgs/msg/detail/pose__struct.hpp>
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#include <rclcpp/logging.hpp>
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#include <rclcpp/rclcpp.hpp>
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#include <random>
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@ -23,14 +20,10 @@
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#include <chrono>
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#include <thread>
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using namespace BT;
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int main(int argc, char **argv) {
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rclcpp::init(argc, argv);
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rclcpp::NodeOptions node_options;
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convertFromString<std::shared_ptr<geometry_msgs::msg::Pose>>("0,0,0");
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auto mainNode = rclcpp::Node::make_shared("tree_general_node", node_options);
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mainNode -> declare_parameter("trees",std::vector<std::string>({}));
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@ -58,12 +51,12 @@ int main(int argc, char **argv) {
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auto connection = std::make_shared<MoveConnection>(moveNode, "arm");
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executor.add_node(moveNode);
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factory.registerBuilder<RobotMove>("RobotMove", [connection](const std::string &name, const NodeConfiguration &config) {
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return std::make_unique<RobotMove>(name, config, connection);
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factory.registerBuilder<RobotMove>("RobotMove", [&connection](const std::string &name, const NodeConfiguration &config) {
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return std::make_unique<RobotMove>(name, config, &connection);
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});
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factory.registerBuilder<SetRobotVelocity>("SetRobotVelocity", [connection](const std::string &name, const NodeConfiguration &config) {
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return std::make_unique<SetRobotVelocity>(name, config, connection);
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factory.registerBuilder<SetRobotVelocity>("SetRobotVelocity", [&connection](const std::string &name, const NodeConfiguration &config) {
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return std::make_unique<SetRobotVelocity>(name, config, &connection);
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});
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@ -18,7 +18,7 @@ BT::PortsList ActorAnimation::providedPorts() {
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}
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BT::NodeStatus ActorAnimation::onStart() {
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std::cout << "started actor animation" << std::endl;
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std::cout << "started animation" << std::endl;
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ros_actor_action_server_msgs::action::Animation::Goal goal;
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@ -37,10 +37,8 @@ BT::NodeStatus ActorAnimation::onStart() {
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send_goal_options.result_callback = [=](const ClientGoalHandle<Animation>::WrappedResult & parameter) {
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mutex.lock();
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if(parameter.code == ResultCode::SUCCEEDED){
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std::cout << "finished actor animation" << std::endl;
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result = BT::NodeStatus::SUCCESS;
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}else{
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std::cout << "failed actor animation" << std::endl;
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result = BT::NodeStatus::FAILURE;
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}
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mutex.unlock();
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@ -55,12 +53,14 @@ BT::NodeStatus ActorAnimation::onStart() {
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BT::NodeStatus ActorAnimation::onRunning() {
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mutex.lock();
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auto status = result;
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if(result != BT::NodeStatus::RUNNING){
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result = BT::NodeStatus::IDLE;
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}
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mutex.unlock();
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return status;
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}
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void ActorAnimation::onHalted() {
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std::cout << "halted actor animation" << std::endl;
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std::cout << "halted animation" << std::endl;
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client->async_cancel_all_goals();
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result = BT::NodeStatus::FAILURE;
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}
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@ -2,7 +2,6 @@
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// Created by bastian on 26.03.22.
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//
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#include "../Extensions.hpp"
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#include "ActorMovement.h"
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#include <action_msgs/msg/detail/goal_status__struct.hpp>
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#include <behaviortree_cpp_v3/basic_types.h>
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@ -23,7 +22,7 @@ BT::PortsList ActorMovement::providedPorts() {
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}
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BT::NodeStatus ActorMovement::onStart() {
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std::cout << "started actor movement" << std::endl;
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std::cout << "started moving" << std::endl;
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ros_actor_action_server_msgs::action::Movement::Goal goal;
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@ -52,10 +51,10 @@ BT::NodeStatus ActorMovement::onStart() {
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send_goal_options.result_callback = [&](ClientGoalHandle<Movement>::WrappedResult parameter) {
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mutex.lock();
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if(parameter.code == ResultCode::SUCCEEDED){
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std::cout << "finished actor movement" << std::endl;
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std::cout << "Success?" << std::endl;
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result = BT::NodeStatus::SUCCESS;
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}else{
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std::cout << "failed actor movement" << std::endl;
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std::cout << "Failure?" << std::endl;
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result = BT::NodeStatus::FAILURE;
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}
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mutex.unlock();
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@ -82,12 +81,15 @@ BT::NodeStatus ActorMovement::onStart() {
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BT::NodeStatus ActorMovement::onRunning() {
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mutex.lock();
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auto status = result;
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if(result != BT::NodeStatus::RUNNING){
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result = BT::NodeStatus::IDLE;
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}
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mutex.unlock();
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return status;
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}
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void ActorMovement::onHalted() {
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std::cout << "halted actor movement" << std::endl;
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std::cout << "halted move" << std::endl;
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client->async_cancel_all_goals();
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result = BT::NodeStatus::FAILURE;
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result = BT::NodeStatus::IDLE;
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}
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@ -83,8 +83,7 @@ BT::NodeStatus BT::GenerateXYPose::tick() {
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randomPose->orientation.y = 0;
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randomPose->orientation.z = 0;
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std::cout << "Generated Pose." << std::endl;
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printf("Generated Target: %f %f\n", pos.x, pos.y);
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setOutput<std::shared_ptr<geometry_msgs::msg::Pose>>("pose", randomPose);
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return NodeStatus::SUCCESS;
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}
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@ -3,7 +3,6 @@
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//
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#include "InAreaTest.h"
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#include "../Extensions.hpp"
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BT::PortsList BT::InAreaTest::providedPorts() {
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return {
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@ -15,24 +15,23 @@ void BT::InterruptableSequence::halt() {
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BT::NodeStatus BT::InterruptableSequence::tick() {
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auto result = children_nodes_[position]->executeTick();
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setStatus(NodeStatus::RUNNING);
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if(result==NodeStatus::FAILURE){
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resetChildren();
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haltChildren();
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position=0;
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setStatus(NodeStatus::FAILURE);
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return NodeStatus::FAILURE;
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}
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if(result==NodeStatus::SUCCESS){
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position++;
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if(position>=children_nodes_.size()){
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resetChildren();
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haltChildren();
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position=0;
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setStatus(NodeStatus::SUCCESS);
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return NodeStatus::SUCCESS;
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}
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}
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setStatus(NodeStatus::RUNNING);
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return NodeStatus::RUNNING;
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}
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@ -11,19 +11,20 @@ void MoveConnection::planAndExecute(const std::shared_ptr<geometry_msgs::msg::Po
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std::cout<<"planAndExecute."<<std::endl;
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lock.lock();
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state = RUNNING;
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std::cout<<"got lock."<<std::endl;
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lastTarget = pose;
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lastCallback = callback;
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|
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moveGroup.setMaxVelocityScalingFactor(currentSpeed);
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moveGroup.setMaxAccelerationScalingFactor(1);
|
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|
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std::cout<<"Starting planning"<<std::endl;
|
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|
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std::thread([&](){
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moveGroup.setPoseTarget(*lastTarget);
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moveGroup.setGoalJointTolerance(0.01);
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moveGroup.setGoalOrientationTolerance(0.01);
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std::cout<<"Starting planning"<<std::endl;
|
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|
||||
std::thread([&](){
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std::cout<<"Parameters set."<<std::endl;
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auto finished = moveGroup.move() == moveit::core::MoveItErrorCode::SUCCESS;
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@ -12,7 +12,7 @@
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class MoveConnection {
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private:
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enum {IDLE,RUNNING,SPEED_CHANGE} state = IDLE;
|
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enum {IDLE,RUNNING,SPEED_CHANGE} state;
|
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moveit::planning_interface::MoveGroupInterface moveGroup;
|
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std::shared_ptr<geometry_msgs::msg::Pose> lastTarget = nullptr;
|
||||
std::function<void(bool)> lastCallback = [](__attribute__((unused))bool finished) {};
|
||||
|
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@ -2,7 +2,6 @@
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// Created by bastian on 29.03.22.
|
||||
//
|
||||
|
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#include "../Extensions.hpp"
|
||||
#include "OffsetPose.h"
|
||||
#include <geometry_msgs/msg/detail/pose__struct.hpp>
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#include <memory>
|
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@ -24,7 +23,6 @@ BT::NodeStatus BT::OffsetPose::tick() {
|
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|
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std::shared_ptr<geometry_msgs::msg::Pose> pose;
|
||||
if (!getInput("input", pose)) {
|
||||
std::cout << "Missing {input} pose" << std::endl;
|
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return NodeStatus::FAILURE;
|
||||
}
|
||||
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
#include "RobotMove.h"
|
||||
|
||||
BT::RobotMove::RobotMove(const std::string &name, const BT::NodeConfiguration &config,
|
||||
std::shared_ptr<MoveConnection> connection)
|
||||
std::shared_ptr<MoveConnection> *connection)
|
||||
: StatefulActionNode(name, config) {
|
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this->connection = connection;
|
||||
}
|
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@ -20,7 +20,7 @@ BT::NodeStatus BT::RobotMove::onStart() {
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printf("X:%f Y:%f Z:%f\n",pose->position.x,pose->position.y,pose->position.z);
|
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printf("W:%f X:%f Y:%f Z:%f\n",pose->orientation.w,pose->orientation.x,pose->orientation.y,pose->orientation.z);
|
||||
asyncResult = NodeStatus::RUNNING;
|
||||
connection->planAndExecute(pose,[this](bool finished){
|
||||
connection->get()->planAndExecute(pose,[this](bool finished){
|
||||
if(finished){
|
||||
printf("Finished move.");
|
||||
asyncResult = NodeStatus::SUCCESS;
|
||||
@ -42,7 +42,7 @@ BT::NodeStatus BT::RobotMove::onRunning() {
|
||||
|
||||
void BT::RobotMove::onHalted() {
|
||||
std::cout << "Halting RobotMove" << std::endl;
|
||||
connection->stop();
|
||||
connection->get()->stop();
|
||||
asyncResult=NodeStatus::FAILURE;
|
||||
}
|
||||
|
||||
|
||||
@ -16,12 +16,12 @@ namespace BT {
|
||||
|
||||
class RobotMove : public StatefulActionNode {
|
||||
private:
|
||||
std::shared_ptr<MoveConnection> connection;
|
||||
std::shared_ptr<MoveConnection> *connection;
|
||||
NodeStatus asyncResult = NodeStatus::FAILURE;
|
||||
|
||||
public:
|
||||
RobotMove(const std::string &name, const BT::NodeConfiguration &config,
|
||||
std::shared_ptr<MoveConnection> connection);
|
||||
std::shared_ptr<MoveConnection> *connection);
|
||||
|
||||
NodeStatus onStart() override;
|
||||
|
||||
|
||||
@ -11,7 +11,7 @@ BT::NodeStatus BT::SetRobotVelocity::tick() {
|
||||
std::cout<<"No velocity given."<<std::endl;
|
||||
return NodeStatus::FAILURE;
|
||||
}
|
||||
connection->setSpeedMultiplier(velocity);
|
||||
connection->get()->setSpeedMultiplier(velocity);
|
||||
return NodeStatus::SUCCESS;
|
||||
}
|
||||
|
||||
@ -21,7 +21,7 @@ BT::PortsList BT::SetRobotVelocity::providedPorts() {
|
||||
};
|
||||
}
|
||||
|
||||
BT::SetRobotVelocity::SetRobotVelocity(const std::string &name, const BT::NodeConfiguration &config, std::shared_ptr<MoveConnection> connection) : SyncActionNode(
|
||||
BT::SetRobotVelocity::SetRobotVelocity(const std::string &name, const BT::NodeConfiguration &config, std::shared_ptr<MoveConnection> *connection) : SyncActionNode(
|
||||
name, config) {
|
||||
this->connection = connection;
|
||||
}
|
||||
|
||||
@ -11,11 +11,11 @@
|
||||
namespace BT {
|
||||
class SetRobotVelocity: public SyncActionNode {
|
||||
private:
|
||||
std::shared_ptr<MoveConnection> connection;
|
||||
std::shared_ptr<MoveConnection> *connection{};
|
||||
|
||||
public:
|
||||
SetRobotVelocity(const std::string &name, const NodeConfiguration &config,
|
||||
std::shared_ptr<MoveConnection> connection);
|
||||
std::shared_ptr<MoveConnection> *connection);
|
||||
|
||||
static PortsList providedPorts();
|
||||
|
||||
|
||||
@ -16,7 +16,7 @@ void WeightedRandomNode::halt() {
|
||||
|
||||
NodeStatus WeightedRandomNode::tick() {
|
||||
if (select_next) {
|
||||
size_t children_count = children_nodes_.size();
|
||||
const size_t children_count = children_nodes_.size();
|
||||
|
||||
std::string weightString;
|
||||
|
||||
@ -53,18 +53,14 @@ NodeStatus WeightedRandomNode::tick() {
|
||||
}
|
||||
|
||||
selected_child_index = i;
|
||||
|
||||
std::cout<< "Selected child:" << selected_child_index <<std::endl;
|
||||
|
||||
select_next = false;
|
||||
}
|
||||
|
||||
TreeNode *current_child_node = children_nodes_[selected_child_index];
|
||||
NodeStatus child_status = current_child_node->executeTick();
|
||||
const NodeStatus child_status = current_child_node->executeTick();
|
||||
|
||||
if (child_status != NodeStatus::RUNNING) {
|
||||
select_next = true;
|
||||
resetChildren();
|
||||
}
|
||||
|
||||
return child_status;
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0"?>
|
||||
<root main_tree_to_execute="actorTree">
|
||||
<BehaviorTree ID="actorTree">
|
||||
<WeightedRandom weights="95,5">
|
||||
<Control ID="WeightedRandom" weights="95,5">
|
||||
<Sequence>
|
||||
<SubTree ID="WorkOnBench"/>
|
||||
<SubTree ID="DepositToShelf"/>
|
||||
@ -10,7 +10,7 @@
|
||||
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
|
||||
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
|
||||
</Sequence>
|
||||
</WeightedRandom>
|
||||
</Control>
|
||||
</BehaviorTree>
|
||||
<BehaviorTree ID="DepositToShelf">
|
||||
<Sequence>
|
||||
|
||||
@ -8,11 +8,11 @@
|
||||
</Inverter>
|
||||
|
||||
<Sequence>
|
||||
<WeightedRandom weights="100,5,2">
|
||||
<Control ID="WeightedRandom" weights="100,5,2">
|
||||
<Action ID="GenerateXYPose" area="{safeArea}" pose="{actorTarget}"/>
|
||||
<Action ID="GenerateXYPose" area="{warningArea}" pose="{actorTarget}"/>
|
||||
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
|
||||
</WeightedRandom>
|
||||
</Control>
|
||||
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
|
||||
</Sequence>
|
||||
</ReactiveSequence>
|
||||
@ -21,7 +21,7 @@
|
||||
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
|
||||
<Action ID="ActorAnimation" animation_name="standing_to_low"/>
|
||||
<Action ID="ActorAnimation" animation_name="low_inspect"/>
|
||||
<Action ID="ActorAnimation" animation_name="low_grab"/>
|
||||
<Action ID="ActorAnimation" animation_name="low_put_back"/>
|
||||
<Action ID="ActorAnimation" animation_name="low_to_standing"/>
|
||||
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="1,0.5,0,0,0,0,1"/>
|
||||
<Action ID="ActorAnimation" animation_name="standing_extend_arm"/>
|
||||
|
||||
@ -17,7 +17,6 @@
|
||||
<Action ID="ActorAnimation" animation_name="standing_extend_arm"/>
|
||||
<Action ID="ActorAnimation" animation_name="standing_retract_arm"/>
|
||||
<Action ID="SetCalledTo" state="false"/>
|
||||
<SubTree ID="DepositToShelf"/>
|
||||
</Sequence>
|
||||
</BehaviorTree>
|
||||
<BehaviorTree ID="DepositToShelf">
|
||||
|
||||
@ -10,6 +10,7 @@
|
||||
<Action ID="SetRobotVelocity" velocity="0.1"/>
|
||||
<Action ID="SetRobotVelocity" velocity="1"/>
|
||||
</IfThenElse>
|
||||
<Fallback>
|
||||
<Control ID="InterruptableSequence">
|
||||
<Action ID="GenerateXYPose" area="{negativeYTable}" pose="{target}"/>
|
||||
<Action ID="OffsetPose" input="{target}" offset="0,0,1.1" orientation="0,0,1,0" output="{target}"/>
|
||||
@ -18,6 +19,7 @@
|
||||
<Action ID="OffsetPose" input="{target}" offset="0,0,1.1" orientation="0,0,1,0" output="{target}"/>
|
||||
<Action ID="RobotMove" target="{target}"/>
|
||||
</Control>
|
||||
</Fallback>
|
||||
</ReactiveSequence>
|
||||
</BehaviorTree>
|
||||
</root>
|
||||
@ -1 +1 @@
|
||||
Subproject commit a295d3319727b3e5ad1b0fa7dbfd34f3369655cf
|
||||
Subproject commit 6c4244de09a53d2352d4db30d7574e8277611a73
|
||||
@ -68,8 +68,12 @@ void ActorSystem::switchAnimation(EntityComponentManager &_ecm, char *animationN
|
||||
}
|
||||
|
||||
double Angle(ignition::math::Quaterniond a,ignition::math::Quaterniond b){
|
||||
auto dot = fmin(abs(a.Normalized().Dot(b.Normalized())),1.0);
|
||||
return acos(dot);
|
||||
auto dot = fmin(abs(a.Dot(b)),1.0);
|
||||
if(dot > 0.999999){
|
||||
return 0.0;
|
||||
}else{
|
||||
return acos(dot) * 2;
|
||||
}
|
||||
}
|
||||
|
||||
void ActorSystem::PreUpdate(const UpdateInfo &_info, EntityComponentManager &_ecm) {
|
||||
@ -180,8 +184,6 @@ void ActorSystem::PreUpdate(const UpdateInfo &_info, EntityComponentManager &_ec
|
||||
}
|
||||
|
||||
movementDetails.rotateToEndDuration = Angle(movementDetails.targetDiff.Rot(),movementDetails.target.Rot()) / turnSpeed;
|
||||
|
||||
igndbg << movementDetails.rotateToTargetDuration << " " <<movementDetails.moveDuration << " " << movementDetails.rotateToEndDuration << std::endl;
|
||||
}
|
||||
|
||||
movementDetails.time += deltaTimeSeconds;
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
import os
|
||||
from ament_index_python import get_package_share_directory
|
||||
from launch import LaunchDescription
|
||||
from launch.actions import DeclareLaunchArgument, IncludeLaunchDescription, ExecuteProcess, RegisterEventHandler, TimerAction
|
||||
from launch.actions import DeclareLaunchArgument, IncludeLaunchDescription, ExecuteProcess, RegisterEventHandler
|
||||
from launch.event_handlers import OnProcessExit
|
||||
from launch_ros.actions import Node, SetParameter
|
||||
from launch.launch_description_sources import PythonLaunchDescriptionSource
|
||||
@ -129,12 +129,7 @@ def generate_launch_description():
|
||||
emulate_tty=True,
|
||||
),
|
||||
|
||||
TimerAction(
|
||||
period=10.0,
|
||||
actions=[
|
||||
btree,
|
||||
]
|
||||
),
|
||||
|
||||
IncludeLaunchDescription(
|
||||
PythonLaunchDescriptionSource(
|
||||
|
||||
@ -30,7 +30,7 @@
|
||||
<rot>180</rot>
|
||||
</plugin>
|
||||
<skin>
|
||||
<filename>$(find ign_actor_plugin)/animation/standing_walk.dae</filename>
|
||||
<filename>$(find ign_actor_plugin)/animation/walk.dae</filename>
|
||||
<scale>1.0</scale>
|
||||
</skin>
|
||||
|
||||
|
||||
@ -258,76 +258,39 @@
|
||||
<mechanicalReduction>1</mechanicalReduction>
|
||||
</actuator>
|
||||
</transmission>
|
||||
<gazebo reference="table">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>0.8 0.8 0.8 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
</gazebo>
|
||||
<gazebo reference="base_bottom">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>0.5 0.5 0.5 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Orange</material>
|
||||
</gazebo>
|
||||
<gazebo reference="base_top">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>1 0.35 0 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Orange</material>
|
||||
</gazebo>
|
||||
<gazebo reference="link1_full">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>1 0.35 0 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Orange</material>
|
||||
</gazebo>
|
||||
<gazebo reference="link2_bottom">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>1 0.35 0 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Orange</material>
|
||||
</gazebo>
|
||||
<gazebo reference="link2_top">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>1 0.35 0 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Orange</material>
|
||||
</gazebo>
|
||||
<gazebo reference="link3_bottom">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>1 0.35 0 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Orange</material>
|
||||
</gazebo>
|
||||
<gazebo reference="link3_top">
|
||||
<mu1>0.2</mu1>
|
||||
<mu2>0.2</mu2>
|
||||
<visual>
|
||||
<material>
|
||||
<diffuse>0.5 0.5 0.5 1 </diffuse>
|
||||
</material>
|
||||
</visual>
|
||||
<material>Gazebo/Grey</material>
|
||||
</gazebo>
|
||||
</robot>
|
||||
|
||||
@ -25,9 +25,7 @@ void sendAction(mqd_t queue, ActionMessage *message) {
|
||||
|
||||
void waitForState(FeedbackMessage *currentFeedback,ActorPluginState state){
|
||||
std::unique_lock lock(feedbackMutex);
|
||||
stateCondition.wait(lock,[¤tFeedback,state]{
|
||||
return currentFeedback->state==state;
|
||||
});
|
||||
stateCondition.wait(lock,[¤tFeedback,state]{return currentFeedback->state==state;});
|
||||
|
||||
return;
|
||||
}
|
||||
@ -101,12 +99,10 @@ int main(int argc, char **argv) {
|
||||
}
|
||||
if (newFeedback.state==IDLE) {
|
||||
if(currentFeedback.state==ANIMATION && currentAnimationGoalPtr!=nullptr){
|
||||
std::cout << "Finished Animation. " << std::endl;
|
||||
currentAnimationGoalPtr->succeed(std::make_shared<ros_actor_action_server_msgs::action::Animation_Result>());
|
||||
currentAnimationGoalPtr = nullptr;
|
||||
}
|
||||
if(currentFeedback.state==MOVEMENT && currentMovementGoalPtr!=nullptr){
|
||||
std::cout << "Finished Movement. " << std::endl;
|
||||
currentMovementGoalPtr->succeed(std::make_shared<ros_actor_action_server_msgs::action::Movement_Result>());
|
||||
currentMovementGoalPtr = nullptr;
|
||||
}
|
||||
@ -124,14 +120,14 @@ int main(int argc, char **argv) {
|
||||
rosMutex.lock();
|
||||
|
||||
if (currentFeedback.state == IDLE) {
|
||||
std::cout << "Accepting Animation..." << std::endl;
|
||||
std::cout << "Accepting..." << std::endl;
|
||||
|
||||
currentAction.animationSpeed = animationGoal->animation_speed;
|
||||
strcpy(currentAction.animationName, animationGoal->animation_name.data());
|
||||
|
||||
return rclcpp_action::GoalResponse::ACCEPT_AND_EXECUTE;
|
||||
} else {
|
||||
std::cout << "Rejecting Animation..." << std::endl;
|
||||
std::cout << "Rejecting..." << std::endl;
|
||||
rosMutex.unlock();
|
||||
return rclcpp_action::GoalResponse::REJECT;
|
||||
}
|
||||
@ -141,11 +137,9 @@ int main(int argc, char **argv) {
|
||||
return rclcpp_action::CancelResponse::REJECT;
|
||||
} else {
|
||||
rosMutex.lock();
|
||||
std::cout << "Cancelling Animation..." << std::endl;
|
||||
sendAction(actionQueue, &cancelAction);
|
||||
|
||||
waitForState(¤tFeedback, IDLE);
|
||||
std::cout << "Cancelled Animation..." << std::endl;
|
||||
rosMutex.unlock();
|
||||
|
||||
return rclcpp_action::CancelResponse::ACCEPT;
|
||||
@ -167,7 +161,7 @@ int main(int argc, char **argv) {
|
||||
[¤tAction, ¤tFeedback](__attribute__((unused)) const rclcpp_action::GoalUUID goalUuid, const MovementGoalPtr &movementGoal) {
|
||||
rosMutex.lock();
|
||||
if (currentFeedback.state == IDLE) {
|
||||
std::cout << "Accepting Movement..." << std::endl;
|
||||
std::cout << "Accepting..." << std::endl;
|
||||
|
||||
currentAction.target = movementGoal->target;
|
||||
currentAction.animationSpeed = movementGoal->animation_distance;
|
||||
@ -175,7 +169,7 @@ int main(int argc, char **argv) {
|
||||
|
||||
return rclcpp_action::GoalResponse::ACCEPT_AND_EXECUTE;
|
||||
} else {
|
||||
std::cout << "Rejecting Movement..." << std::endl;
|
||||
std::cout << "Rejecting..." << std::endl;
|
||||
rosMutex.unlock();
|
||||
return rclcpp_action::GoalResponse::REJECT;
|
||||
}
|
||||
@ -185,11 +179,9 @@ int main(int argc, char **argv) {
|
||||
return rclcpp_action::CancelResponse::REJECT;
|
||||
} else {
|
||||
rosMutex.lock();
|
||||
std::cout << "Cancelling Movement..." << std::endl;
|
||||
sendAction(actionQueue, &cancelAction);
|
||||
|
||||
waitForState(¤tFeedback, IDLE);
|
||||
std::cout << "Cancelled Movement..." << std::endl;
|
||||
rosMutex.unlock();
|
||||
|
||||
return rclcpp_action::CancelResponse::ACCEPT;
|
||||
|
||||
4
test.sh
4
test.sh
@ -1,2 +1,2 @@
|
||||
ros2 action send_goal /ActorPlugin/animation ign_actor_plugin_msgs/action/Animation "{animation_name: 'standing_walk', animation_speed: 1.0}"
|
||||
ros2 action send_goal /ActorPlugin/movement ros_actor_action_server_msgs/action/Movement '{animation_name: "standing_walk", animation_speed: 1.0, animation_distance: 1.5, target: {orientation: {x: 0.0, y: 0.0, z: 0.0, w: 0.0}, position: {x: 2.0, y: 0.0, z: 0.0}}}'
|
||||
ros2 action send_goal /ActorPlugin/animation ign_actor_plugin_msgs/action/Animation "{animation_name: 'walk', animation_speed: 1.0}"
|
||||
ros2 action send_goal /ActorPlugin/movement ros_actor_action_server_msgs/action/Movement '{animation_name: "walk", animation_speed: 1.0, animation_distance: 1.5, target: {orientation: {x: 0.0, y: 0.0, z: 0.0, w: 0.0}, position: {x: 2.0, y: 0.0, z: 0.0}}}'
|
||||
Loading…
x
Reference in New Issue
Block a user