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No commits in common. "72a37287eb5c07e9bbec29de6eafe6c4e71bd339" and "830667372983ffcc0a4f5ed8dde9ad5a5a056107" have entirely different histories.

29 changed files with 94 additions and 157 deletions

6
.gitmodules vendored
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@ -1,3 +1,3 @@
[submodule "src/gz_ros2_control"]
path = src/gz_ros2_control
url = https://github.com/ros-controls/gz_ros2_control.git
[submodule "src/Groot"]
path = src/Groot
url = https://github.com/BehaviorTree/Groot.git

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@ -1,4 +1,4 @@
#!/bin/bash
pushd "$(dirname "$0")" || exit
colcon build --event-handlers console_cohesion+ --cmake-args -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G Ninja
colcon build --event-handlers console_cohesion+ --cmake-args -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G Ninja
popd || exit

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@ -2,10 +2,11 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
project(btree)
add_compile_options(-Wall -Wextra -Wpedantic)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# find dependencies
set(DEPENDENCIES
@ -35,6 +36,7 @@ endforeach()
set(CPP_FILES
src/Tree.cpp
src/Extensions.cpp
src/nodes/WeightedRandomNode.cpp
src/nodes/GenerateXYPose.cpp
src/nodes/RobotMove.cpp
@ -47,9 +49,8 @@ set(CPP_FILES
src/nodes/ActorAnimation.cpp
src/nodes/ActorMovement.cpp
)
add_executable(tree ${CPP_FILES})
SET_SOURCE_FILES_PROPERTIES(src/Extensions.hpp PROPERTIES COMPILE_FLAGS -O0)
target_include_directories(tree PUBLIC /src /src/nodes)
set_property(TARGET tree PROPERTY CXX_STANDARD 17)
ament_target_dependencies(tree ${DEPENDENCIES})

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@ -1,14 +1,12 @@
//
// Created by bastian on 28.02.22.
//
#ifndef BUILD_EXTENSIONS_H
#define BUILD_EXTENSIONS_H
#include "Area.h"
#include <geometry_msgs/msg/pose.hpp>
namespace BT {
template<> inline
template<>
std::shared_ptr<Position2D> convertFromString(StringView str) {
auto split = splitString(str, ',');
if (split.size() != 2) {
@ -21,7 +19,7 @@ namespace BT {
return pos;
}
template<> inline
template<>
std::shared_ptr<Area> convertFromString(StringView str) {
auto parts = splitString(str, '|');
if (parts.size() < 3) {
@ -37,7 +35,7 @@ namespace BT {
return output;
}
template<> inline
template<>
std::shared_ptr<geometry_msgs::msg::Pose> convertFromString(StringView str) {
auto parts = splitString(str, ',');
if (!(parts.size() == 3 || parts.size() == 7)) {
@ -63,7 +61,7 @@ namespace BT {
return pose;
}
template<> inline
template<>
std::shared_ptr<geometry_msgs::msg::Point> convertFromString(StringView str) {
auto parts = splitString(str, ',');
if (parts.size() != 3) {
@ -78,7 +76,7 @@ namespace BT {
return point;
}
template<> inline
template<>
std::shared_ptr<geometry_msgs::msg::Quaternion> convertFromString(StringView str) {
auto parts = splitString(str, ',');
if (parts.size() != 4) {
@ -93,6 +91,4 @@ namespace BT {
return point;
}
}
#endif //BUILD_EXTENSIONS_H
}

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@ -1,10 +1,7 @@
#include "Extensions.hpp"
#include "Area.h"
#include <behaviortree_cpp_v3/basic_types.h>
#include <behaviortree_cpp_v3/blackboard.h>
#include <behaviortree_cpp_v3/bt_factory.h>
#include <boost/exception/exception.hpp>
#include <geometry_msgs/msg/detail/pose__struct.hpp>
#include <rclcpp/logging.hpp>
#include <rclcpp/rclcpp.hpp>
#include <random>
@ -23,13 +20,9 @@
#include <chrono>
#include <thread>
using namespace BT;
int main(int argc, char **argv) {
rclcpp::init(argc, argv);
rclcpp::NodeOptions node_options;
convertFromString<std::shared_ptr<geometry_msgs::msg::Pose>>("0,0,0");
auto mainNode = rclcpp::Node::make_shared("tree_general_node", node_options);
@ -58,12 +51,12 @@ int main(int argc, char **argv) {
auto connection = std::make_shared<MoveConnection>(moveNode, "arm");
executor.add_node(moveNode);
factory.registerBuilder<RobotMove>("RobotMove", [connection](const std::string &name, const NodeConfiguration &config) {
return std::make_unique<RobotMove>(name, config, connection);
factory.registerBuilder<RobotMove>("RobotMove", [&connection](const std::string &name, const NodeConfiguration &config) {
return std::make_unique<RobotMove>(name, config, &connection);
});
factory.registerBuilder<SetRobotVelocity>("SetRobotVelocity", [connection](const std::string &name, const NodeConfiguration &config) {
return std::make_unique<SetRobotVelocity>(name, config, connection);
factory.registerBuilder<SetRobotVelocity>("SetRobotVelocity", [&connection](const std::string &name, const NodeConfiguration &config) {
return std::make_unique<SetRobotVelocity>(name, config, &connection);
});

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@ -18,7 +18,7 @@ BT::PortsList ActorAnimation::providedPorts() {
}
BT::NodeStatus ActorAnimation::onStart() {
std::cout << "started actor animation" << std::endl;
std::cout << "started animation" << std::endl;
ros_actor_action_server_msgs::action::Animation::Goal goal;
@ -37,10 +37,8 @@ BT::NodeStatus ActorAnimation::onStart() {
send_goal_options.result_callback = [=](const ClientGoalHandle<Animation>::WrappedResult & parameter) {
mutex.lock();
if(parameter.code == ResultCode::SUCCEEDED){
std::cout << "finished actor animation" << std::endl;
result = BT::NodeStatus::SUCCESS;
}else{
std::cout << "failed actor animation" << std::endl;
result = BT::NodeStatus::FAILURE;
}
mutex.unlock();
@ -55,12 +53,14 @@ BT::NodeStatus ActorAnimation::onStart() {
BT::NodeStatus ActorAnimation::onRunning() {
mutex.lock();
auto status = result;
if(result != BT::NodeStatus::RUNNING){
result = BT::NodeStatus::IDLE;
}
mutex.unlock();
return status;
}
void ActorAnimation::onHalted() {
std::cout << "halted actor animation" << std::endl;
std::cout << "halted animation" << std::endl;
client->async_cancel_all_goals();
result = BT::NodeStatus::FAILURE;
}

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@ -2,7 +2,6 @@
// Created by bastian on 26.03.22.
//
#include "../Extensions.hpp"
#include "ActorMovement.h"
#include <action_msgs/msg/detail/goal_status__struct.hpp>
#include <behaviortree_cpp_v3/basic_types.h>
@ -23,7 +22,7 @@ BT::PortsList ActorMovement::providedPorts() {
}
BT::NodeStatus ActorMovement::onStart() {
std::cout << "started actor movement" << std::endl;
std::cout << "started moving" << std::endl;
ros_actor_action_server_msgs::action::Movement::Goal goal;
@ -52,10 +51,10 @@ BT::NodeStatus ActorMovement::onStart() {
send_goal_options.result_callback = [&](ClientGoalHandle<Movement>::WrappedResult parameter) {
mutex.lock();
if(parameter.code == ResultCode::SUCCEEDED){
std::cout << "finished actor movement" << std::endl;
std::cout << "Success?" << std::endl;
result = BT::NodeStatus::SUCCESS;
}else{
std::cout << "failed actor movement" << std::endl;
std::cout << "Failure?" << std::endl;
result = BT::NodeStatus::FAILURE;
}
mutex.unlock();
@ -82,12 +81,15 @@ BT::NodeStatus ActorMovement::onStart() {
BT::NodeStatus ActorMovement::onRunning() {
mutex.lock();
auto status = result;
if(result != BT::NodeStatus::RUNNING){
result = BT::NodeStatus::IDLE;
}
mutex.unlock();
return status;
}
void ActorMovement::onHalted() {
std::cout << "halted actor movement" << std::endl;
std::cout << "halted move" << std::endl;
client->async_cancel_all_goals();
result = BT::NodeStatus::FAILURE;
result = BT::NodeStatus::IDLE;
}

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@ -82,9 +82,8 @@ BT::NodeStatus BT::GenerateXYPose::tick() {
randomPose->orientation.x = 0;
randomPose->orientation.y = 0;
randomPose->orientation.z = 0;
std::cout << "Generated Pose." << std::endl;
printf("Generated Target: %f %f\n", pos.x, pos.y);
setOutput<std::shared_ptr<geometry_msgs::msg::Pose>>("pose", randomPose);
return NodeStatus::SUCCESS;
}

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@ -3,7 +3,6 @@
//
#include "InAreaTest.h"
#include "../Extensions.hpp"
BT::PortsList BT::InAreaTest::providedPorts() {
return {

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@ -15,24 +15,23 @@ void BT::InterruptableSequence::halt() {
BT::NodeStatus BT::InterruptableSequence::tick() {
auto result = children_nodes_[position]->executeTick();
setStatus(NodeStatus::RUNNING);
if(result==NodeStatus::FAILURE){
resetChildren();
haltChildren();
position=0;
setStatus(NodeStatus::FAILURE);
return NodeStatus::FAILURE;
}
if(result==NodeStatus::SUCCESS){
position++;
if(position>=children_nodes_.size()){
resetChildren();
haltChildren();
position=0;
setStatus(NodeStatus::SUCCESS);
return NodeStatus::SUCCESS;
}
}
setStatus(NodeStatus::RUNNING);
return NodeStatus::RUNNING;
}

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@ -11,19 +11,20 @@ void MoveConnection::planAndExecute(const std::shared_ptr<geometry_msgs::msg::Po
std::cout<<"planAndExecute."<<std::endl;
lock.lock();
state = RUNNING;
std::cout<<"got lock."<<std::endl;
lastTarget = pose;
lastCallback = callback;
moveGroup.setMaxVelocityScalingFactor(currentSpeed);
moveGroup.setMaxAccelerationScalingFactor(1);
moveGroup.setPoseTarget(*lastTarget);
moveGroup.setGoalJointTolerance(0.01);
moveGroup.setGoalOrientationTolerance(0.01);
std::cout<<"Starting planning"<<std::endl;
std::thread([&](){
moveGroup.setPoseTarget(*lastTarget);
moveGroup.setGoalJointTolerance(0.01);
moveGroup.setGoalOrientationTolerance(0.01);
std::cout<<"Parameters set."<<std::endl;
auto finished = moveGroup.move() == moveit::core::MoveItErrorCode::SUCCESS;

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@ -12,7 +12,7 @@
class MoveConnection {
private:
enum {IDLE,RUNNING,SPEED_CHANGE} state = IDLE;
enum {IDLE,RUNNING,SPEED_CHANGE} state;
moveit::planning_interface::MoveGroupInterface moveGroup;
std::shared_ptr<geometry_msgs::msg::Pose> lastTarget = nullptr;
std::function<void(bool)> lastCallback = [](__attribute__((unused))bool finished) {};

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@ -2,7 +2,6 @@
// Created by bastian on 29.03.22.
//
#include "../Extensions.hpp"
#include "OffsetPose.h"
#include <geometry_msgs/msg/detail/pose__struct.hpp>
#include <memory>
@ -24,7 +23,6 @@ BT::NodeStatus BT::OffsetPose::tick() {
std::shared_ptr<geometry_msgs::msg::Pose> pose;
if (!getInput("input", pose)) {
std::cout << "Missing {input} pose" << std::endl;
return NodeStatus::FAILURE;
}

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@ -5,7 +5,7 @@
#include "RobotMove.h"
BT::RobotMove::RobotMove(const std::string &name, const BT::NodeConfiguration &config,
std::shared_ptr<MoveConnection> connection)
std::shared_ptr<MoveConnection> *connection)
: StatefulActionNode(name, config) {
this->connection = connection;
}
@ -20,7 +20,7 @@ BT::NodeStatus BT::RobotMove::onStart() {
printf("X:%f Y:%f Z:%f\n",pose->position.x,pose->position.y,pose->position.z);
printf("W:%f X:%f Y:%f Z:%f\n",pose->orientation.w,pose->orientation.x,pose->orientation.y,pose->orientation.z);
asyncResult = NodeStatus::RUNNING;
connection->planAndExecute(pose,[this](bool finished){
connection->get()->planAndExecute(pose,[this](bool finished){
if(finished){
printf("Finished move.");
asyncResult = NodeStatus::SUCCESS;
@ -42,7 +42,7 @@ BT::NodeStatus BT::RobotMove::onRunning() {
void BT::RobotMove::onHalted() {
std::cout << "Halting RobotMove" << std::endl;
connection->stop();
connection->get()->stop();
asyncResult=NodeStatus::FAILURE;
}

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@ -16,12 +16,12 @@ namespace BT {
class RobotMove : public StatefulActionNode {
private:
std::shared_ptr<MoveConnection> connection;
std::shared_ptr<MoveConnection> *connection;
NodeStatus asyncResult = NodeStatus::FAILURE;
public:
RobotMove(const std::string &name, const BT::NodeConfiguration &config,
std::shared_ptr<MoveConnection> connection);
std::shared_ptr<MoveConnection> *connection);
NodeStatus onStart() override;

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@ -11,7 +11,7 @@ BT::NodeStatus BT::SetRobotVelocity::tick() {
std::cout<<"No velocity given."<<std::endl;
return NodeStatus::FAILURE;
}
connection->setSpeedMultiplier(velocity);
connection->get()->setSpeedMultiplier(velocity);
return NodeStatus::SUCCESS;
}
@ -21,7 +21,7 @@ BT::PortsList BT::SetRobotVelocity::providedPorts() {
};
}
BT::SetRobotVelocity::SetRobotVelocity(const std::string &name, const BT::NodeConfiguration &config, std::shared_ptr<MoveConnection> connection) : SyncActionNode(
BT::SetRobotVelocity::SetRobotVelocity(const std::string &name, const BT::NodeConfiguration &config, std::shared_ptr<MoveConnection> *connection) : SyncActionNode(
name, config) {
this->connection = connection;
}

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@ -11,11 +11,11 @@
namespace BT {
class SetRobotVelocity: public SyncActionNode {
private:
std::shared_ptr<MoveConnection> connection;
std::shared_ptr<MoveConnection> *connection{};
public:
SetRobotVelocity(const std::string &name, const NodeConfiguration &config,
std::shared_ptr<MoveConnection> connection);
std::shared_ptr<MoveConnection> *connection);
static PortsList providedPorts();

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@ -16,7 +16,7 @@ void WeightedRandomNode::halt() {
NodeStatus WeightedRandomNode::tick() {
if (select_next) {
size_t children_count = children_nodes_.size();
const size_t children_count = children_nodes_.size();
std::string weightString;
@ -53,18 +53,14 @@ NodeStatus WeightedRandomNode::tick() {
}
selected_child_index = i;
std::cout<< "Selected child:" << selected_child_index <<std::endl;
select_next = false;
}
TreeNode *current_child_node = children_nodes_[selected_child_index];
NodeStatus child_status = current_child_node->executeTick();
const NodeStatus child_status = current_child_node->executeTick();
if (child_status != NodeStatus::RUNNING) {
select_next = true;
resetChildren();
}
return child_status;

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@ -1,7 +1,7 @@
<?xml version="1.0"?>
<root main_tree_to_execute="actorTree">
<BehaviorTree ID="actorTree">
<WeightedRandom weights="95,5">
<Control ID="WeightedRandom" weights="95,5">
<Sequence>
<SubTree ID="WorkOnBench"/>
<SubTree ID="DepositToShelf"/>
@ -10,7 +10,7 @@
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
</Sequence>
</WeightedRandom>
</Control>
</BehaviorTree>
<BehaviorTree ID="DepositToShelf">
<Sequence>

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@ -8,11 +8,11 @@
</Inverter>
<Sequence>
<WeightedRandom weights="100,5,2">
<Control ID="WeightedRandom" weights="100,5,2">
<Action ID="GenerateXYPose" area="{safeArea}" pose="{actorTarget}"/>
<Action ID="GenerateXYPose" area="{warningArea}" pose="{actorTarget}"/>
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
</WeightedRandom>
</Control>
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
</Sequence>
</ReactiveSequence>
@ -21,7 +21,7 @@
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
<Action ID="ActorAnimation" animation_name="standing_to_low"/>
<Action ID="ActorAnimation" animation_name="low_inspect"/>
<Action ID="ActorAnimation" animation_name="low_grab"/>
<Action ID="ActorAnimation" animation_name="low_put_back"/>
<Action ID="ActorAnimation" animation_name="low_to_standing"/>
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="1,0.5,0,0,0,0,1"/>
<Action ID="ActorAnimation" animation_name="standing_extend_arm"/>

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@ -17,7 +17,6 @@
<Action ID="ActorAnimation" animation_name="standing_extend_arm"/>
<Action ID="ActorAnimation" animation_name="standing_retract_arm"/>
<Action ID="SetCalledTo" state="false"/>
<SubTree ID="DepositToShelf"/>
</Sequence>
</BehaviorTree>
<BehaviorTree ID="DepositToShelf">

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@ -10,14 +10,16 @@
<Action ID="SetRobotVelocity" velocity="0.1"/>
<Action ID="SetRobotVelocity" velocity="1"/>
</IfThenElse>
<Control ID="InterruptableSequence">
<Action ID="GenerateXYPose" area="{negativeYTable}" pose="{target}"/>
<Action ID="OffsetPose" input="{target}" offset="0,0,1.1" orientation="0,0,1,0" output="{target}"/>
<Action ID="RobotMove" target="{target}"/>
<Action ID="GenerateXYPose" area="{positiveYTable}" pose="{target}"/>
<Action ID="OffsetPose" input="{target}" offset="0,0,1.1" orientation="0,0,1,0" output="{target}"/>
<Action ID="RobotMove" target="{target}"/>
</Control>
<Fallback>
<Control ID="InterruptableSequence">
<Action ID="GenerateXYPose" area="{negativeYTable}" pose="{target}"/>
<Action ID="OffsetPose" input="{target}" offset="0,0,1.1" orientation="0,0,1,0" output="{target}"/>
<Action ID="RobotMove" target="{target}"/>
<Action ID="GenerateXYPose" area="{positiveYTable}" pose="{target}"/>
<Action ID="OffsetPose" input="{target}" offset="0,0,1.1" orientation="0,0,1,0" output="{target}"/>
<Action ID="RobotMove" target="{target}"/>
</Control>
</Fallback>
</ReactiveSequence>
</BehaviorTree>
</root>

@ -1 +1 @@
Subproject commit a295d3319727b3e5ad1b0fa7dbfd34f3369655cf
Subproject commit 6c4244de09a53d2352d4db30d7574e8277611a73

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@ -68,8 +68,12 @@ void ActorSystem::switchAnimation(EntityComponentManager &_ecm, char *animationN
}
double Angle(ignition::math::Quaterniond a,ignition::math::Quaterniond b){
auto dot = fmin(abs(a.Normalized().Dot(b.Normalized())),1.0);
return acos(dot);
auto dot = fmin(abs(a.Dot(b)),1.0);
if(dot > 0.999999){
return 0.0;
}else{
return acos(dot) * 2;
}
}
void ActorSystem::PreUpdate(const UpdateInfo &_info, EntityComponentManager &_ecm) {
@ -180,8 +184,6 @@ void ActorSystem::PreUpdate(const UpdateInfo &_info, EntityComponentManager &_ec
}
movementDetails.rotateToEndDuration = Angle(movementDetails.targetDiff.Rot(),movementDetails.target.Rot()) / turnSpeed;
igndbg << movementDetails.rotateToTargetDuration << " " <<movementDetails.moveDuration << " " << movementDetails.rotateToEndDuration << std::endl;
}
movementDetails.time += deltaTimeSeconds;

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@ -1,7 +1,7 @@
import os
from ament_index_python import get_package_share_directory
from launch import LaunchDescription
from launch.actions import DeclareLaunchArgument, IncludeLaunchDescription, ExecuteProcess, RegisterEventHandler, TimerAction
from launch.actions import DeclareLaunchArgument, IncludeLaunchDescription, ExecuteProcess, RegisterEventHandler
from launch.event_handlers import OnProcessExit
from launch_ros.actions import Node, SetParameter
from launch.launch_description_sources import PythonLaunchDescriptionSource
@ -128,13 +128,8 @@ def generate_launch_description():
output='both',
emulate_tty=True,
),
TimerAction(
period=10.0,
actions=[
btree,
]
),
btree,
IncludeLaunchDescription(
PythonLaunchDescriptionSource(

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@ -30,7 +30,7 @@
<rot>180</rot>
</plugin>
<skin>
<filename>$(find ign_actor_plugin)/animation/standing_walk.dae</filename>
<filename>$(find ign_actor_plugin)/animation/walk.dae</filename>
<scale>1.0</scale>
</skin>

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@ -258,76 +258,39 @@
<mechanicalReduction>1</mechanicalReduction>
</actuator>
</transmission>
<gazebo reference="table">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>0.8 0.8 0.8 1 </diffuse>
</material>
</visual>
</gazebo>
<gazebo reference="base_bottom">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>0.5 0.5 0.5 1 </diffuse>
</material>
</visual>
<material>Gazebo/Orange</material>
</gazebo>
<gazebo reference="base_top">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>1 0.35 0 1 </diffuse>
</material>
</visual>
<material>Gazebo/Orange</material>
</gazebo>
<gazebo reference="link1_full">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>1 0.35 0 1 </diffuse>
</material>
</visual>
<material>Gazebo/Orange</material>
</gazebo>
<gazebo reference="link2_bottom">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>1 0.35 0 1 </diffuse>
</material>
</visual>
<material>Gazebo/Orange</material>
</gazebo>
<gazebo reference="link2_top">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>1 0.35 0 1 </diffuse>
</material>
</visual>
<material>Gazebo/Orange</material>
</gazebo>
<gazebo reference="link3_bottom">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>1 0.35 0 1 </diffuse>
</material>
</visual>
<material>Gazebo/Orange</material>
</gazebo>
<gazebo reference="link3_top">
<mu1>0.2</mu1>
<mu2>0.2</mu2>
<visual>
<material>
<diffuse>0.5 0.5 0.5 1 </diffuse>
</material>
</visual>
<material>Gazebo/Grey</material>
</gazebo>
</robot>

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@ -25,9 +25,7 @@ void sendAction(mqd_t queue, ActionMessage *message) {
void waitForState(FeedbackMessage *currentFeedback,ActorPluginState state){
std::unique_lock lock(feedbackMutex);
stateCondition.wait(lock,[&currentFeedback,state]{
return currentFeedback->state==state;
});
stateCondition.wait(lock,[&currentFeedback,state]{return currentFeedback->state==state;});
return;
}
@ -101,12 +99,10 @@ int main(int argc, char **argv) {
}
if (newFeedback.state==IDLE) {
if(currentFeedback.state==ANIMATION && currentAnimationGoalPtr!=nullptr){
std::cout << "Finished Animation. " << std::endl;
currentAnimationGoalPtr->succeed(std::make_shared<ros_actor_action_server_msgs::action::Animation_Result>());
currentAnimationGoalPtr = nullptr;
}
if(currentFeedback.state==MOVEMENT && currentMovementGoalPtr!=nullptr){
std::cout << "Finished Movement. " << std::endl;
currentMovementGoalPtr->succeed(std::make_shared<ros_actor_action_server_msgs::action::Movement_Result>());
currentMovementGoalPtr = nullptr;
}
@ -124,14 +120,14 @@ int main(int argc, char **argv) {
rosMutex.lock();
if (currentFeedback.state == IDLE) {
std::cout << "Accepting Animation..." << std::endl;
std::cout << "Accepting..." << std::endl;
currentAction.animationSpeed = animationGoal->animation_speed;
strcpy(currentAction.animationName, animationGoal->animation_name.data());
return rclcpp_action::GoalResponse::ACCEPT_AND_EXECUTE;
} else {
std::cout << "Rejecting Animation..." << std::endl;
std::cout << "Rejecting..." << std::endl;
rosMutex.unlock();
return rclcpp_action::GoalResponse::REJECT;
}
@ -141,11 +137,9 @@ int main(int argc, char **argv) {
return rclcpp_action::CancelResponse::REJECT;
} else {
rosMutex.lock();
std::cout << "Cancelling Animation..." << std::endl;
sendAction(actionQueue, &cancelAction);
waitForState(&currentFeedback, IDLE);
std::cout << "Cancelled Animation..." << std::endl;
rosMutex.unlock();
return rclcpp_action::CancelResponse::ACCEPT;
@ -167,7 +161,7 @@ int main(int argc, char **argv) {
[&currentAction, &currentFeedback](__attribute__((unused)) const rclcpp_action::GoalUUID goalUuid, const MovementGoalPtr &movementGoal) {
rosMutex.lock();
if (currentFeedback.state == IDLE) {
std::cout << "Accepting Movement..." << std::endl;
std::cout << "Accepting..." << std::endl;
currentAction.target = movementGoal->target;
currentAction.animationSpeed = movementGoal->animation_distance;
@ -175,7 +169,7 @@ int main(int argc, char **argv) {
return rclcpp_action::GoalResponse::ACCEPT_AND_EXECUTE;
} else {
std::cout << "Rejecting Movement..." << std::endl;
std::cout << "Rejecting..." << std::endl;
rosMutex.unlock();
return rclcpp_action::GoalResponse::REJECT;
}
@ -185,11 +179,9 @@ int main(int argc, char **argv) {
return rclcpp_action::CancelResponse::REJECT;
} else {
rosMutex.lock();
std::cout << "Cancelling Movement..." << std::endl;
sendAction(actionQueue, &cancelAction);
waitForState(&currentFeedback, IDLE);
std::cout << "Cancelled Movement..." << std::endl;
rosMutex.unlock();
return rclcpp_action::CancelResponse::ACCEPT;

View File

@ -1,2 +1,2 @@
ros2 action send_goal /ActorPlugin/animation ign_actor_plugin_msgs/action/Animation "{animation_name: 'standing_walk', animation_speed: 1.0}"
ros2 action send_goal /ActorPlugin/movement ros_actor_action_server_msgs/action/Movement '{animation_name: "standing_walk", animation_speed: 1.0, animation_distance: 1.5, target: {orientation: {x: 0.0, y: 0.0, z: 0.0, w: 0.0}, position: {x: 2.0, y: 0.0, z: 0.0}}}'
ros2 action send_goal /ActorPlugin/animation ign_actor_plugin_msgs/action/Animation "{animation_name: 'walk', animation_speed: 1.0}"
ros2 action send_goal /ActorPlugin/movement ros_actor_action_server_msgs/action/Movement '{animation_name: "walk", animation_speed: 1.0, animation_distance: 1.5, target: {orientation: {x: 0.0, y: 0.0, z: 0.0, w: 0.0}, position: {x: 2.0, y: 0.0, z: 0.0}}}'