Name of animation to play
Name of animation to play
Pose to move to
state to set called to
Area to generate pose in
Generated pose in area
Bounds to check in
Position of object
Current actor position
Target to move actor to
offset as a Point
rotation of resulting pose as Quaternion
generated new pose
initial position as Position2D
Target velocity of robot
Chance to fail from 0 to 1
Target pose of robot.
Weights for the children, separated by semicolon.