SquadCompanion/rconCommands.txt
2023-11-29 22:20:58 +01:00

81 lines
3.3 KiB
Plaintext

ListCommands <ShowDetails [0|1]>
ShowCommandInfo <CommandName>
ListPermittedCommands <ShowDetails [0|1]>
AdminKillServer <Force [0|1]>
AdminSetMaxNumPlayers <NumPlayers>
AdminSetNumReservedSlots <NumReserved>
AdminSetServerPassword <Password>
AdminSlomo <TimeDilation>
AdminSetPublicQueueLimit <PublicQueueLimit>
ListPlayers
ListSquads
AdminListDisconnectedPlayers
AdminTeleportToPlayer <NameOrSteamId>
AdminTeleportToPlayerById <PlayerId>
AdminKick "<NameOrSteamId>" <KickReason>
AdminKickById <PlayerId> <KickReason>
AdminBan "<NameOrSteamId>" "<BanLength>" <BanReason>
AdminBanById <PlayerId> "<BanLength>" <BanReason>
AdminWarn "<NameOrSteamId>" <WarnReason>
AdminWarnById <PlayerId> <WarnReason>
AdminForceTeamChange <NameOrSteamId>
AdminForceTeamChangeById <PlayerId>
AdminRemovePlayerFromSquadById <PlayerId>
AdminRemovePlayerFromSquad <PlayerName>
AdminDemoteCommander <PlayerName>
AdminDemoteCommanderById <PlayerId>
AdminDisbandSquad <TeamNumber = [1|2]> <SquadIndex>
SLInviteMember <Name>
ListLevels
ListLayers
AdminChangeLevel <LevelName>
AdminChangeLayer <LayerName>
AdminSetNextLevel <LevelName>
AdminSetNextLayer <LayerName>
ShowCurrentMap
ShowNextMap
AdminVoteLevel
AdminVoteLayer
AdminVoteNextLevel
AdminVoteNextLayer
AdminBroadcast <Message>
ChatToAdmin <Message>
AdminVote "<Question>" "<Possibles answers, concatenated by +>" <Duration, in seconds>
AdminRestartMatch
AdminEndMatch
AdminPauseMatch
AdminUnpauseMatch
AdminSetFogOfWar <Layer based setting [0|1]>
AdminForceAllVehicleAvailability <Layer based setting, usually Disabled [0|1]>
AdminForceAllDeployableAvailability <Layer based setting, usually Disabled [0|1]>
AdminForceAllRoleAvailability <Layer based setting, usually Disabled [0|1]>
AdminForceAllActionAvailability <Layer based setting, usually Disabled [0|1]>
AdminNoTeamChangeTimer <Layer based setting, usually Timers active [0|1]>
AdminNoRespawnTimer <Layer based setting, usually Timers active [0|1]>
AdminDisableVehicleClaiming <Layer based setting, usually Claiming Enabled [0|1]>
AdminDisableVehicleTeamRequirement <Layer based setting, usually Requirement active [0|1]>
AdminDisableVehicleKitRequirement <Layer based setting, usually Requirement active [0|1]>
AdminAlwaysValidPlacement <AlwaysValid [0|1]>
AdminForceNetUpdateOnClientSaturation <Enabled [0|1]>
AdminAddCameraman <NameOrId>
AdminCreateVehicle <ClassName>
AdminCreateDeployable <ClassName>
AdminGiveEquipment <ClassName>
AdminSpawnActor <Index>
AdminDemoPlay <FileName>
AdminDemoRec <FileName>
AdminDemoStop
AdminProfileServer <SecondsToProfileFor> <bUseRaw [0|1]>
AdminProfileServerCSV <Start/Stop>
DebugVehicleList <Mode 0 = just vehicle index + info. Mode 1 = same as mode 0, but also crew names and what seat they're in. Mode 2 = same as Mode 1 but also shows empty seats.>
DebugVehicleSetComponentHealthByName "<Vehicle Name/Index. If it is "Current", it will use the vehicle you are currently in.>" <Component Index. If it is negative, it will set the health of the vehicle itself.> <New Component Health>
DebugPrintCustomOptions
AdminSetCustomOption "<Key>" <Value>
AdminRemoveCustomOption <Key>
DebugAddBuildSupply <Amount>
DebugAddAmmoSupply <Amount>
DebugRearmPlayer <NameOrSteamId>
RecordingStart
RecordingStart_Named <The name of the replay to create>
RecordingStop
RepGraphSetDSFTargetKBytesSec <New Target.>