Actor now puts back what he picks up.
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@ -13,16 +13,19 @@
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<Action ID="GenerateXYPose" area="{warningArea}" pose="{actorTarget}"/>
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<Action ID="GenerateXYPose" area="{warningArea}" pose="{actorTarget}"/>
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<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
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<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
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</Control>
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</Control>
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<Action ID="ActorMovement" animation_name="standing_walk" target="{actorTarget}"/>
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<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
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</Sequence>
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</Sequence>
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</ReactiveSequence>
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</ReactiveSequence>
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<Sequence>
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<Sequence>
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<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
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<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
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<Action ID="ActorMovement" animation_name="standing_walk" target="{actorTarget}"/>
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<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
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<Action ID="ActorAnimation" animation_name="standing_to_low"/>
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<Action ID="ActorAnimation" animation_name="standing_to_low"/>
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<Action ID="ActorAnimation" animation_name="low_inspect"/>
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<Action ID="ActorAnimation" animation_name="low_inspect"/>
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<Action ID="ActorAnimation" animation_name="low_put_back"/>
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<Action ID="ActorAnimation" animation_name="low_put_back"/>
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<Action ID="ActorAnimation" animation_name="low_to_standing"/>
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<Action ID="ActorAnimation" animation_name="low_to_standing"/>
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<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="1,0.5,0,0,0,0,1"/>
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<Action ID="ActorAnimation" animation_name="standing_extend_arm"/>
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<Action ID="ActorAnimation" animation_name="standing_retract_arm"/>
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<Action ID="SetCalledTo" state="false"/>
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<Action ID="SetCalledTo" state="false"/>
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</Sequence>
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</Sequence>
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</Fallback>
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</Fallback>
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