Actor now puts back what he picks up.

This commit is contained in:
Bastian Hofmann 2023-04-30 09:33:47 +00:00
parent cbfe3f0400
commit 8306673729

View File

@ -13,16 +13,19 @@
<Action ID="GenerateXYPose" area="{warningArea}" pose="{actorTarget}"/>
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
</Control>
<Action ID="ActorMovement" animation_name="standing_walk" target="{actorTarget}"/>
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
</Sequence>
</ReactiveSequence>
<Sequence>
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
<Action ID="ActorMovement" animation_name="standing_walk" target="{actorTarget}"/>
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="{actorTarget}"/>
<Action ID="ActorAnimation" animation_name="standing_to_low"/>
<Action ID="ActorAnimation" animation_name="low_inspect"/>
<Action ID="ActorAnimation" animation_name="low_put_back"/>
<Action ID="ActorAnimation" animation_name="low_to_standing"/>
<Action ID="ActorMovement" animation_distance="1.5" animation_name="standing_walk" target="1,0.5,0,0,0,0,1"/>
<Action ID="ActorAnimation" animation_name="standing_extend_arm"/>
<Action ID="ActorAnimation" animation_name="standing_retract_arm"/>
<Action ID="SetCalledTo" state="false"/>
</Sequence>
</Fallback>