Removed unused Groot node definitions.
This commit is contained in:
parent
67256759ad
commit
9d9af7fa6b
@ -24,50 +24,5 @@
|
||||
</Sequence>
|
||||
</Fallback>
|
||||
</BehaviorTree>
|
||||
<!-- ////////// -->
|
||||
<TreeNodesModel>
|
||||
<Action ID="ActorAnimation">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
</Action>
|
||||
<Action ID="ActorMovement">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
<input_port name="target">Pose to move to</input_port>
|
||||
</Action>
|
||||
<Condition ID="IsCalled"/>
|
||||
<Action ID="SetCalledTo">
|
||||
<input_port name="state">state to set called to</input_port>
|
||||
</Action>
|
||||
<Action ID="GenerateXYPose">
|
||||
<input_port name="area">Area to generate pose in</input_port>
|
||||
<output_port name="pose">Generated pose in area</output_port>
|
||||
</Action>
|
||||
<Condition ID="InAreaTest">
|
||||
<input_port name="area">Bounds to check in</input_port>
|
||||
<input_port name="pose">Position of object</input_port>
|
||||
</Condition>
|
||||
<Action ID="MoveActorToTarget">
|
||||
<input_port name="current">Current actor position</input_port>
|
||||
<input_port name="target">Target to move actor to</input_port>
|
||||
</Action>
|
||||
<Action ID="PositionToPose">
|
||||
<input_port name="offset">offset as a Point</input_port>
|
||||
<input_port name="orientation">rotation of resulting pose as Quaternion</input_port>
|
||||
<input_port name="output">generated new pose</input_port>
|
||||
<input_port name="position">initial position as Position2D</input_port>
|
||||
</Action>
|
||||
<Action ID="SetRobotVelocity">
|
||||
<input_port name="velocity">Target velocity of robot</input_port>
|
||||
</Action>
|
||||
<Action ID="RandomFailure">
|
||||
<input_port name="failureChance">Chance to fail from 0 to 1</input_port>
|
||||
</Action>
|
||||
<Action ID="RobotMove">
|
||||
<input_port name="target">Target pose of robot.</input_port>
|
||||
</Action>
|
||||
<Control ID="WeightedRandom">
|
||||
<input_port name="weights">Weights for the children, separated by semicolon.</input_port>
|
||||
</Control>
|
||||
</TreeNodesModel>
|
||||
<!-- ////////// -->
|
||||
</root>
|
||||
|
||||
|
||||
@ -24,50 +24,5 @@
|
||||
</Sequence>
|
||||
</Fallback>
|
||||
</BehaviorTree>
|
||||
<!-- ////////// -->
|
||||
<TreeNodesModel>
|
||||
<Action ID="ActorAnimation">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
</Action>
|
||||
<Action ID="ActorMovement">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
<input_port name="target">Pose to move to</input_port>
|
||||
</Action>
|
||||
<Condition ID="IsCalled"/>
|
||||
<Action ID="SetCalledTo">
|
||||
<input_port name="state">state to set called to</input_port>
|
||||
</Action>
|
||||
<Action ID="GenerateXYPose">
|
||||
<input_port name="area">Area to generate pose in</input_port>
|
||||
<output_port name="pose">Generated pose in area</output_port>
|
||||
</Action>
|
||||
<Condition ID="InAreaTest">
|
||||
<input_port name="area">Bounds to check in</input_port>
|
||||
<input_port name="pose">Position of object</input_port>
|
||||
</Condition>
|
||||
<Action ID="MoveActorToTarget">
|
||||
<input_port name="current">Current actor position</input_port>
|
||||
<input_port name="target">Target to move actor to</input_port>
|
||||
</Action>
|
||||
<Action ID="PositionToPose">
|
||||
<input_port name="offset">offset as a Point</input_port>
|
||||
<input_port name="orientation">rotation of resulting pose as Quaternion</input_port>
|
||||
<input_port name="output">generated new pose</input_port>
|
||||
<input_port name="position">initial position as Position2D</input_port>
|
||||
</Action>
|
||||
<Action ID="SetRobotVelocity">
|
||||
<input_port name="velocity">Target velocity of robot</input_port>
|
||||
</Action>
|
||||
<Action ID="RandomFailure">
|
||||
<input_port name="failureChance">Chance to fail from 0 to 1</input_port>
|
||||
</Action>
|
||||
<Action ID="RobotMove">
|
||||
<input_port name="target">Target pose of robot.</input_port>
|
||||
</Action>
|
||||
<Control ID="WeightedRandom">
|
||||
<input_port name="weights">Weights for the children, separated by semicolon.</input_port>
|
||||
</Control>
|
||||
</TreeNodesModel>
|
||||
<!-- ////////// -->
|
||||
</root>
|
||||
|
||||
|
||||
@ -26,48 +26,5 @@
|
||||
</Fallback>
|
||||
</ReactiveSequence>
|
||||
</BehaviorTree>
|
||||
<!-- ////////// -->
|
||||
<TreeNodesModel>
|
||||
<Action ID="ActorAnimation">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
</Action>
|
||||
<Action ID="ActorMovement">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
<input_port name="target">Pose to move to</input_port>
|
||||
</Action>
|
||||
<Condition ID="IsCalled"/>
|
||||
<Action ID="SetCalledTo">
|
||||
<input_port name="state">state to set called to</input_port>
|
||||
</Action>
|
||||
<Action ID="GenerateXYPose">
|
||||
<input_port name="area">Area to generate pose in</input_port>
|
||||
<output_port name="pose">Generated pose in area</output_port>
|
||||
</Action>
|
||||
<Condition ID="InAreaTest">
|
||||
<input_port name="area">Bounds to check in</input_port>
|
||||
<input_port name="pose">Position of object</input_port>
|
||||
</Condition>
|
||||
<Action ID="OffsetPose">
|
||||
<input_port name="input">initial position as Pose</input_port>
|
||||
<input_port name="offset">offset as a Point</input_port>
|
||||
<input_port name="orientation">rotation of resulting pose as Quaternion</input_port>
|
||||
<output_port name="output">generated new pose</output_port>
|
||||
</Action>
|
||||
<Action ID="RandomFailure">
|
||||
<input_port name="failureChance">Chance to fail from 0 to 1</input_port>
|
||||
</Action>
|
||||
<Action ID="RobotMove">
|
||||
<input_port name="target">Target pose of robot.</input_port>
|
||||
</Action>
|
||||
<Action ID="SetRobotVelocity">
|
||||
<input_port name="velocity">Target velocity of robot</input_port>
|
||||
</Action>
|
||||
<Control ID="WeightedRandom">
|
||||
<input_port name="weights">Weights for the children, separated by semicolon.</input_port>
|
||||
</Control>
|
||||
<Control ID="InterruptableSequence">
|
||||
</Control>
|
||||
</TreeNodesModel>
|
||||
<!-- ////////// -->
|
||||
</root>
|
||||
|
||||
|
||||
@ -30,48 +30,5 @@
|
||||
</Control>
|
||||
</ReactiveSequence>
|
||||
</BehaviorTree>
|
||||
<!-- ////////// -->
|
||||
<TreeNodesModel>
|
||||
<Action ID="ActorAnimation">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
</Action>
|
||||
<Action ID="ActorMovement">
|
||||
<input_port name="animation">Name of animation to play</input_port>
|
||||
<input_port name="target">Pose to move to</input_port>
|
||||
</Action>
|
||||
<Condition ID="IsCalled"/>
|
||||
<Action ID="SetCalledTo">
|
||||
<input_port name="state">state to set called to</input_port>
|
||||
</Action>
|
||||
<Action ID="GenerateXYPose">
|
||||
<input_port name="area">Area to generate pose in</input_port>
|
||||
<output_port name="pose">Generated pose in area</output_port>
|
||||
</Action>
|
||||
<Condition ID="InAreaTest">
|
||||
<input_port name="area">Bounds to check in</input_port>
|
||||
<input_port name="pose">Position of object</input_port>
|
||||
</Condition>
|
||||
<Action ID="OffsetPose">
|
||||
<input_port name="input">initial position as Pose</input_port>
|
||||
<input_port name="offset">offset as a Point</input_port>
|
||||
<input_port name="orientation">rotation of resulting pose as Quaternion</input_port>
|
||||
<output_port name="output">generated new pose</output_port>
|
||||
</Action>
|
||||
<Action ID="RandomFailure">
|
||||
<input_port name="failureChance">Chance to fail from 0 to 1</input_port>
|
||||
</Action>
|
||||
<Action ID="RobotMove">
|
||||
<input_port name="target">Target pose of robot.</input_port>
|
||||
</Action>
|
||||
<Action ID="SetRobotVelocity">
|
||||
<input_port name="velocity">Target velocity of robot</input_port>
|
||||
</Action>
|
||||
<Control ID="WeightedRandom">
|
||||
<input_port name="weights">Weights for the children, separated by semicolon.</input_port>
|
||||
</Control>
|
||||
<Control ID="InterruptableSequence">
|
||||
</Control>
|
||||
</TreeNodesModel>
|
||||
<!-- ////////// -->
|
||||
</root>
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user