ROS_Workspace/src/btree_nodes/actorTree.xml
2022-04-01 22:43:19 +02:00

67 lines
2.9 KiB
XML

<?xml version="1.0"?>
<root main_tree_to_execute="BehaviorTree">
<!-- ////////// -->
<BehaviorTree ID="BehaviorTree">
<Fallback>
<ReactiveSequence>
<Inverter>
<Condition ID="IsCalled"/>
</Inverter>
<Sequence>
<Control ID="WeightedRandom" weights="10;2;1">
<Action ID="GenerateXYPose" area="{safeArea}" pose="{actorTarget}"/>
<Action ID="GenerateXYPose" area="{warningArea}" pose="{actorTarget}"/>
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
</Control>
<Action ID="MoveActorToTarget" current="{actorPos}" target="{actorTarget}"/>
</Sequence>
</ReactiveSequence>
<Sequence>
<Action ID="GenerateXYPose" area="{unsafeArea}" pose="{actorTarget}"/>
<Action ID="MoveActorToTarget" current="{actorPos}" target="{actorTarget}"/>
<Action ID="SetCalledTo" state="false"/>
</Sequence>
</Fallback>
</BehaviorTree>
<!-- ////////// -->
<TreeNodesModel>
<Condition ID="IsCalled"/>
<Action ID="SetCalledTo">
<input_port name="state">state to set called to</input_port>
</Action>
<Action ID="GenerateXYPose">
<input_port name="area">Area to generate pose in</input_port>
<output_port name="pose">Generated pose in area</output_port>
</Action>
<Condition ID="InAreaTest">
<input_port name="area">Bounds to check in</input_port>
<input_port name="pose">Position of object</input_port>
</Condition>
<Action ID="MoveActorToTarget">
<input_port name="current">Current actor position</input_port>
<input_port name="target">Target to move actor to</input_port>
</Action>
<Action ID="PositionToPose">
<input_port name="offset">offset as a Point</input_port>
<input_port name="orientation">rotation of resulting pose as Quaternion</input_port>
<input_port name="output">generated new pose</input_port>
<input_port name="position">initial position as Position2D</input_port>
</Action>
<Action ID="SetRobotVelocity">
<input_port name="velocity">Target velocity of robot</input_port>
</Action>
<Action ID="RandomFailure">
<input_port name="failureChance">Chance to fail from 0 to 1</input_port>
</Action>
<Action ID="RobotMove">
<input_port name="target">Target pose of robot.</input_port>
</Action>
<Control ID="WeightedRandom">
<input_port name="weights">Weights for the children, separated by semicolon.</input_port>
</Control>
</TreeNodesModel>
<!-- ////////// -->
</root>