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d874816b00
Visual fixes to lights and robot
master
Bastian Hofmann
2023-06-27 14:48:46 +00:00
313b6d09a1
Better Lighting
Bastian Hofmann
2023-06-27 14:02:18 +00:00
72a37287eb
Hopefully last fixes to colors of robot and trees
Bastian Hofmann
2023-06-27 12:18:48 +00:00
88100990af
Fixed build
Bastian Hofmann
2023-06-18 01:33:07 +00:00
a26d82f4fe
WIP.
Bastian Hofmann
2023-06-17 15:51:48 +00:00
97db29a669
WIP.
Bastian Hofmann
2023-06-17 15:51:33 +00:00
8306673729
Actor now puts back what he picks up.
Bastian Hofmann
2023-04-30 09:33:47 +00:00
cbfe3f0400
Remaining changes to trees and visibility.
Bastian Hofmann
2023-04-30 09:28:34 +00:00
18031e0592
Cleanup and finishing touches
Bastian Hofmann
2023-04-30 07:43:08 +00:00
9d9af7fa6b
Removed unused Groot node definitions.
Bastian Hofmann
2023-04-21 16:23:00 +00:00
67256759ad
minor adjustments all over the place.
Bastian Hofmann
2023-04-20 20:21:38 +00:00
8995b53d29
Zeroed orientation to prevent turning after move.
Bastian Hofmann
2023-03-31 16:37:24 +00:00
91d464bf9b
Added another string to Pose conversion
Bastian Hofmann
2023-03-31 16:33:49 +00:00
4e49ecd156
Add emulate_tty for consistent output from stdout
Bastian Hofmann
2023-03-31 12:49:26 +00:00
5c4ea27ed8
Add blender model for future animation edits
Bastian Hofmann
2023-03-31 12:48:57 +00:00
1e12d84ed4
Changes to trees
Bastian Hofmann
2023-03-31 12:46:53 +00:00
b558f8d401
Bugfixes for nodes
Bastian Hofmann
2023-03-31 12:46:35 +00:00
5b54db02a9
Remove behavior factory attempt
Bastian Hofmann
2023-03-31 12:46:10 +00:00
07bba20386
Add basic room model
Bastian Hofmann
2023-03-29 14:24:58 +00:00
90e523d686
Add file URI so MoveIt actually finds everything.
Bastian Hofmann
2023-03-29 14:23:34 +00:00
6bda1077c2
Removed old MoveActorToTarget
Bastian Hofmann
2023-03-24 13:52:40 +00:00
b8112a36b3
Removed cruft, added area parameter
Bastian Hofmann
2023-03-24 13:50:08 +00:00
65df5d10c4
Allow loading of trees from parameter
Bastian Hofmann
2023-03-23 13:37:11 +00:00
7193070220
Removed some hgardcoded paths and stray files
Bastian Hofmann
2023-03-21 13:04:16 +00:00
b682211369
Removed old project files
Bastian Hofmann
2023-03-21 10:33:09 +00:00
62dc1236f8
Finally achieved parity with old implementation.
Bastian Hofmann
2023-03-16 03:59:27 +00:00
62d1c44613
Add new nodes (forgot to commit this file)
Bastian Hofmann
2023-03-15 09:12:11 +00:00
b102cd405f
Unify blackboard and fix segfault
Bastian Hofmann
2023-03-15 09:11:40 +00:00
3be6dee6b8
Add way of keeping heading if no target Quaternion is given.
Bastian Hofmann
2023-03-15 09:10:51 +00:00
b654b06945
Fixed compiler warnings
Bastian Hofmann
2023-03-10 02:53:01 +00:00
156af3db6b
Code cleanup and shutdown fixes
Bastian Hofmann
2023-03-09 17:04:51 +00:00
7293a2b797
Fixes to new actor server and tree nodes
Bastian Hofmann
2023-03-09 04:42:15 +00:00
67af90a280
Changed message types and error handling to better suit behavior tree.
Bastian Hofmann
2023-03-06 14:50:30 +00:00
d9074b1103
Tree working again, just robot simulation for now
Bastian Hofmann
2023-02-28 09:25:50 +00:00
49c8a25111
it <insert expletive> works!
Bastian Hofmann
2023-02-23 16:33:43 +00:00
cf9b2feb9b
Attempted fixes for movegroup
Bastian Hofmann
2023-02-23 13:58:23 +00:00
329d3fe6ec
Fixed actor plugin deadlock.
Bastian Hofmann
2023-02-23 13:58:02 +00:00
c1f72961f3
Working iisy with ros2_control and actor in same world
Bastian Hofmann
2023-02-22 17:02:58 +00:00
d19bb7e053
OMPL planning working on occasion, race during startup suspected
Bastian Hofmann
2023-02-16 10:17:54 +00:00
722a67cb9d
Added rviz config for faster debugging
Bastian Hofmann
2023-02-15 14:30:36 +00:00
58fd751c64
Migrate to new ros_control
Bastian Hofmann
2023-02-15 14:11:12 +00:00
17e61a505f
Final version of actor plugin
Bastian Hofmann
2023-02-14 17:03:17 +00:00
bf36c02d2a
Debugging and spacing.
Bastian Hofmann
2023-02-02 10:58:13 +00:00
355c8ff3b3
Merge branch 'new_rclcpp_process'
Bastian Hofmann
2023-02-02 06:20:54 +00:00
16e33e647d
Added full shmem implementation, working without feedback.
Bastian Hofmann
2023-02-02 06:18:24 +00:00
1036aa919e
Fixes for the new launch files for ignition
Bastian Hofmann
2023-01-31 19:39:30 +00:00
fc7a74a8e8
First changes to fix multiple rclcpp instances in same process
Bastian Hofmann
2023-01-31 19:37:45 +00:00
e0e44b1ffa
Added "support" for controller plugin, currently segfaults.
Bastian Hofmann
2023-01-24 15:19:00 +00:00
3199b400d1
Clarify movement code
Bastian Hofmann
2023-01-16 12:41:34 +00:00
f9f1766004
Connected and added movement part of Plugin.
Bastian Hofmann
2022-12-21 04:58:51 +00:00
38263dd13f
Many changes to actor system. Changed Actions to fit their integrated functionality.
Bastian Hofmann
2022-12-20 15:34:08 +00:00
9ecac8db13
Introduce new Actor functionality
Bastian Hofmann
2022-12-07 10:07:15 +00:00
42e03ac848
Fix LSP server Add buult binary to install location
Bastian Hofmann
2022-12-07 10:06:46 +00:00
36c235b781
Humble merge
Bastian Hofmann
2022-11-22 15:27:05 +01:00
9c0c189a23
Add last dangling changes before humble merge
yenon
2022-11-22 10:05:06 +01:00
6b650fe594
idk.
yenon
2022-10-12 11:11:45 +02:00
1ba1c7fc7b
Merge remote-tracking branch 'refs/remotes/origin/master' Add new action based communication. Disabled build for gazebo plugin.
Bastian Hofmann
2022-09-22 09:42:03 +00:00
fc8f24cbf4
Remove obsolete dependencies.
yenon
2022-09-22 10:59:24 +02:00
2871965ea1
Added ROS action server to new ignition actor plugin
Bastian Hofmann
2022-09-16 15:23:22 +02:00
a7b8389557
Attempt to use new plugin format for tree nodes. Crude support for gazebo ignition
Bastian Hofmann
2022-09-12 13:26:25 +02:00
7f9b30083f
More Nodes for robot interaction, bugfixing, refactoring. probably final version
Bastian Hofmann
2022-04-01 22:43:19 +02:00
7e878f2298
Some refactoring of names Added new nodes
Bastian Hofmann
2022-03-30 23:11:14 +02:00
58d1d08d01
Fixed MoveConnection
Bastian Hofmann
2022-03-29 13:19:40 +02:00
406cba6989
added thread based moveit node, works once for now
Bastian Hofmann
2022-03-28 18:07:30 +02:00
e8ecafc194
Created a nonfunctional node for robot movement
Bastian Hofmann
2022-03-27 19:26:14 +02:00
2d2bc89a6b
i should be learning yet i am refactoring this is not a poem pain.
Bastian Hofmann
2022-03-27 01:05:50 +01:00
435332c054
Reverting accidental commit.
Bastian Hofmann
2022-03-25 17:55:18 +01:00
df9512a2b2
Migration to official movit parser
Bastian Hofmann
2022-03-25 16:20:10 +01:00
2d4d55b065
Commit before desaster
Bastian Hofmann
2022-03-25 14:34:30 +01:00
cd714e6b7f
Fixes to inertia matrices, now only ground collision will crash
Bastian Hofmann
2022-03-24 19:22:17 +01:00
36c56ea7c5
added moveit example
Bastian Hofmann
2022-03-22 16:43:37 +01:00
e11840da5b
Minor experimentation
Bastian Hofmann
2022-03-21 23:46:59 +01:00
71e384c8d7
Removed unused modules, code cleanup
Bastian Hofmann
2022-03-19 18:26:59 +01:00
0403aba97b
improved iisy_config module
Bastian Hofmann
2022-03-18 09:16:59 +01:00
16816db994
improved iisy_config module
Bastian Hofmann
2022-03-18 09:15:41 +01:00
b02a3a0689
Better launch process, not as hacky anymore.
Bastian Hofmann
2022-03-15 07:07:01 +01:00
2650b088f6
basic import of generated iisy_config
Bastian Hofmann
2022-03-15 05:53:38 +01:00
80da2d4153
Never changed ActorPlugin to Action, instead minor renaming and tweaks. Updated launch file to support GPU-acceleration of the gazebo client. Created behavior tree for actor Updated robot urdf, added better visualization and colliders.
Bastian Hofmann
2022-03-14 21:02:55 +01:00
3f9b39f9d6
changes before converting ActorPlugin to Action
Bastian Hofmann
2022-03-03 14:29:52 +01:00
c7e1e82b42
initial commit
Bastian Hofmann
2022-02-25 13:38:01 +01:00